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AI Insights · Timothy · April 2022

Top 5 3D Anime Games on Android in Central America - Q1 2022

A detailed look at the performance of the top 5 3D anime games on Android in Central America during Q1 2022, including trends in downloads, revenue, and active users.

Top 5 3D Anime Games on Android in Central America - Q1 2022

In the first quarter of 2022, the top 5 3D anime games on Android in Central America displayed varied performance trends in terms of downloads, revenue, and active users. The data, provided by Sensor Tower, offers insights into the weekly metrics of these popular games.

Genshin Impact: Natlan Launch saw a peak in weekly downloads at the start of the quarter with 63K in the week of January 3, gradually declining to around 18K by the end of March. The game's revenue peaked twice, first at $47.9K in early January and again at $48.8K in late January. Active users started strong at 274K in early January but saw a decline, ending the quarter at 222K.

DRAGON BALL LEGENDS experienced relatively stable weekly downloads, ranging from 21K to 26K throughout the quarter. Revenue fluctuated, starting at $14K in late December and dipping to $1.4K in early February before recovering to $7.2K by the end of February. Active users remained consistent, peaking at 134K in mid-March.

High School Simulator 2018 maintained steady downloads, peaking at 20.6K in late January and gradually decreasing to 13.9K by the end of March. Active users followed a similar trend, starting at 41.5K and peaking at 52.8K in late January before declining to 40.5K by the end of the quarter.

Yu-Gi-Oh! Master Duel showed a strong start with 30.6K downloads in late January, gradually decreasing to 10.3K by the end of March. Revenue peaked at $6.3K in early February, then gradually declined to $1.9K by the end of the quarter. Active users saw a steady increase, reaching a high of 57.8K in mid-March before slightly dropping to 48.7K by the end of March.

Oasis - Start your second life experienced a significant spike in downloads, peaking at 62.5K in late February, before dropping to 3.3K by the end of March. Active users followed a similar pattern, starting the quarter at 2.3K, peaking at 71.9K in late February, and then declining to 9.9K by the end of March. Revenue remained minimal throughout the quarter.

These insights highlight the dynamic nature of the 3D anime gaming market in Central America. For more detailed analytics and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022